Breanna Roberts is a multimedia artist. With a background education in Computer Animation, she started her career in 3D specializing in vfx simulation. Now she focuses more on 3D asset creation and indie game dev. Bre follows where her passion leads her in creating story telling through art. She spent multiple years running her on costuming company creating a wide array of multi media costumes and props. She has done work for Suckerbird Games, Creative City Project , Honorarium Artist at Burning Man, costuming for Central Florida Community Arts Theatre, and multiple commission works.
Overseeing the Environment & Character Design track for a 36 month bachelors program. This role includes content development, asset creation, art direction, administrative program tasks, and curriculum development.
Artist helping to develop Suckerbirds current project, "Whiffle Blasters". Created the indie game company’s branding and game intro video. Help to design and construct booths for industry conventions such as Orlando IX and Free Play. Creating in game assets and implementation in Unreal Engine.
Worked on a broad spectrum of projects and shows for the the theatre department. Utilized Fusion 360 to design a 20 screen arrangement and the Adobe Suite to design a fully integrated video backdrop for the production of ‘Godspell’. Created props and projects with Adobe Photoshop & Illustrator. Costume Designer for multiple shows including ‘The Drowsy Chaperone’ and ‘Man of La Mancha’. Designing and creating complex projects, such as fully articulating 6 foot angel wings for ‘Metamorphosis’ and large set design of animated clouds for ‘Almost Maine’. I continue to contribute to each production in a variety of ways.
Launched a business creating high end custom made costumes for individual clients as well as theatre companies. Created branding, marketing materials, and social media content using graphic design.
3D prop design and creation utilizing multiple 3D packages and model slicing software. Conceptualize 3D costume design from 2D reference, then draft patterns into final costume pieces. Overseeing all aspects of business management including networking, pricing and creating invoices, social media management, pre-production, project management, scheduling, and creation of the final product. Networked and curated a number of clients building a strong foundation for long term business growth.
Created curriculum for multiple courses for students focusing on a career in visual effects & compositing. Provided direction and hands-on assistance for students in lectures and lab. Helped students to properly scope their projects to meet deadlines. Used Trello and Google Suite to balance workload and manage time while supporting students across several classes at any given time. Developed tools for departmental organization to manage attendance, grading, and curriculum dissemination to students.
Assisted with a monthly art gallery hosting up and coming artists in the Orlando community. Contributed with networking, fundraising, problem solving, and curating an artistic environment. Created content for social media with Adobe Photoshop and Illustrator.
Grant funded with a group of 6 fellow artists to create and install a large art piece titled ‘The Dusty Supper’, inspired by Leonardo Da Vinci’s ‘The Last Supper’. Responsibilities included project management, team leadership, logistics, art creation and installation. Used Adobe suite to create designs for laser cutting and to create video projects for submission and documentation. Contributed to the design and creation for the final installation piece.
‘Companionship’ a fan short film based on the game ‘Portal’. Responsible for web development, branding, social media, and visual effects development.