Breanna Roberts
Breanna Roberts
Artist
Orlando, United States

Summary

Breanna Roberts is a multimedia artist. With a background education in Computer Animation, she started her career in 3D specializing in vfx simulation. Now she focuses more on 3D asset creation and indie game dev. Bre follows where her passion leads her in creating story telling through art. She spent multiple years running her on costuming company creating a wide array of multi media costumes and props. She has done work for Suckerbird Games, Creative City Project , Honorarium Artist at Burning Man, costuming for Central Florida Community Arts Theatre, and multiple commission works.

Skills

Web Design3D Animation3D ModelingParticle EffectsVisual EffectsPaintingSculptingDrawingFluid SimulationWritingCloth SimulationHair/Fur SimulationTime ManagementCurriculum CreationProblem SOlvingDetail OrientedSewingWood WorkingLife CastingMold Making

Software proficiency

After Effects
After Effects
Houdini
Houdini
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
InDesign
InDesign
Meshmixer
Meshmixer
Premiere
Premiere
Adobe Lightroom
Adobe Lightroom
SynthEyes
SynthEyes
Simplify3D
Simplify3D
Stitch Era Universal
Stitch Era Universal
Cricut Design Space
Cricut Design Space
DigiCam Control
DigiCam Control
Office/Drive
Office/Drive
Microsoft Suite
Microsoft Suite

Experience

  • Program Manager at The Los Angeles Film School
    Los Angeles
    October 2018 - Present

    Overseeing the Environment & Character Design track for a 36 month bachelors program. This role includes content development, asset creation, art direction, administrative program tasks, and curriculum development.

  • Artist at Suckerbird Games
    Orlando
    September 2016 - Present

    Artist helping to develop Suckerbirds current project, "Whiffle Blasters". Created the indie game company’s branding and game intro video. Help to design and construct booths for industry conventions such as Orlando IX and Free Play. Creating in game assets and implementation in Unreal Engine.

  • Director of Special Projects / Costume Designer at Central Florida Community Arts Theatre
    Orlando , United States of America
    July 2016 - August 2019

    Worked on a broad spectrum of projects and shows for the the theatre department. Utilized Fusion 360 to design a 20 screen arrangement and the Adobe Suite to design a fully integrated video backdrop for the production of ‘Godspell’. Created props and projects with Adobe Photoshop & Illustrator. Costume Designer for multiple shows including ‘The Drowsy Chaperone’ and ‘Man of La Mancha’. Designing and creating complex projects, such as fully articulating 6 foot angel wings for ‘Metamorphosis’ and large set design of animated clouds for ‘Almost Maine’. I continue to contribute to each production in a variety of ways.

  • Artist & Costume Designer at Bobbin Weave Costumes
    Orlando, FL, United States of America
    February 2014 - Present

    Launched a business creating high end custom made costumes for individual clients as well as theatre companies. Created branding, marketing materials, and social media content using graphic design.

    3D prop design and creation utilizing multiple 3D packages and model slicing software. Conceptualize 3D costume design from 2D reference, then draft patterns into final costume pieces. Overseeing all aspects of business management including networking, pricing and creating invoices, social media management, pre-production, project management, scheduling, and creation of the final product. Networked and curated a number of clients building a strong foundation for long term business growth.

  • Art Director at Full Sail University
    Winter Park, FL, United States of America
    January 2013 - May 2017

    Created curriculum for multiple courses for students focusing on a career in visual effects & compositing. Provided direction and hands-on assistance for students in lectures and lab. Helped students to properly scope their projects to meet deadlines. Used Trello and Google Suite to balance workload and manage time while supporting students across several classes at any given time. Developed tools for departmental organization to manage attendance, grading, and curriculum dissemination to students.

  • Arts Administrator at The Guava Tree Gallery
    Orlando, United States of America
    June 2016 - Present

    Assisted with a monthly art gallery hosting up and coming artists in the Orlando community. Contributed with networking, fundraising, problem solving, and curating an artistic environment. Created content for social media with Adobe Photoshop and Illustrator.

  • Honorarium Artist at Burning Man
    June 2016 - September 2016

    Grant funded with a group of 6 fellow artists to create and install a large art piece titled ‘The Dusty Supper’, inspired by Leonardo Da Vinci’s ‘The Last Supper’. Responsibilities included project management, team leadership, logistics, art creation and installation. Used Adobe suite to create designs for laser cutting and to create video projects for submission and documentation. Contributed to the design and creation for the final installation piece.

  • Visual Effects Artist and Web Lead at Companionship Short Film
    Remote, United States of America
    April 2012 - January 2013

    ‘Companionship’ a fan short film based on the game ‘Portal’. Responsible for web development, branding, social media, and visual effects development.